The Cognitive and Emotional Neural Processes of Inter-subjectivity
Introduction
In
the recent past, the rise of cognitive science has dramatically changed the
topics of interest, and the methods and principles by which they are studied,
in a variety of academic fields (Hogan 1). Since the goal of cognitive science is to form
a theory of how the human mind functions, to be complete, such a theory must
address the significant role of the arts in human life (Hogan 3). Our everyday life is filled with attention to
narrative, whether it be watching TV, reading novels, watching movies, or listening
to music. We are practically “all narrators in our daily lives, […] as research
is showing increasingly clearly, the human brain is constructed in such a way
that it captures many complex relationships in the form of narrative
structures” (Fludernik 1). These behaviors and preferences set humans
apart from other animals and point to a unique mental faculty (Deacon; Gottschall and Wilson vii). As a result, scientists like Mark Turner “argue that cognitive science will
ultimately ‘require the study’ of literature [and other arts] as a crucial
product and activity of the human mind” (Hogan 2).
It was only
“until recently, [that] emotion was a relatively neglected topic in film theory
and philosophy of film” (Sinnerbrink 74). This
essay will aim to prove that human interaction with narrative[1] fosters learning and social-type behavior, with
the goal of enriching the current understanding of how the mind handles emotion
in narrative contexts. Empirical
scientific studies will be presented that promote the idea that viewers
construct a Theory of Mind (a prediction of how a person’s mind values the
world) of a character in a text, just as they do with real people in everyday
life. The constructed ToM contains the reader’s predictions of the character’s own intentions, beliefs, and
ultimately: desires and plans. The narrative of the text then guides the reader
through events in the character’s life, where the hypothesized desires and
plans are achieved or thwarted. Aesthetic experience will be described to be
socially oriented, and indeed regulated at essential points by the same brain
structures that regulate feelings of compassion between corporeal human beings.
Emotion
will be revealed as the deeply rooted, instinctual, common language that
communicates the mind of another human being and then teaches that mind’s own
more complex individual language (that will ultimately be used to gratify that
mind at the consummation of an aesthetic experience). Emotion’s intense ability
to assign value in thinking processes, its place in the maintenance of a
subjectivity’s state, and as a result, in guiding an intersubjective
experience, will be averred. Ultimately, encounters with art will be considered
as spiritual analogues of social interactions in everyday life, with
rewards identical to social connections in the physical world.
Part 1 – Philosophy and Literature
Challenging
Holland with Somewhere, leaving him
behind with Cavell and Wallace
When
studying a certain behavior, it is valuable to examine the motivations that cause
the animal to execute the behavior. If we suppose that interacting with the
arts yields some sort of aesthetic
experience, what are the characteristics of such an experience? What is
there to gain from an interaction with a text? One perspective, voiced by literary
critic Norman Holland, argues that narrative serves to stimulate a fantasy of a
desired experience in the mind of its reader. “We gain pleasure in literature
simply for the same reason we gain pleasure from gratifying any SEEKING,” (the all-caps
are original) (Holland Literature and the Brain
332). Holland believes that literature “mimics our
pleasures in life,” and compares reading to drug use (Holland Literature and the Brain
332-333). The analogy is indeed a useful one because the
function of most drugs in the body is to chemically mimic native substances
with a designated function. Morphine for instance resembles a class of
molecules called endorphins, naturally present in the body to reward survival
enhancing behavior.[2] It binds
to the same signaling receptors that endorphins do, and initiates the same
signaling cascade, causing relief where it is not (from the body’s perspective[3]) needed.
Holland proposes that literature operates analogously: it takes advantage of
some mechanism in the mind, and misuses it in a way that does not correspond to
its normal function, but it still delivers a reward which motivates further
literary consumption.
Holland
identifies the mechanism that literature is pleasuring as an imaginative
capacity known as having a Theory of the
Mind (ToM). ToM is an established
term for the category for processes that must occur for one mind to know
another mind. To limit what it means to “know” another mind, cognitive
scientists like Peter Gärdenfors isolate specific knowledge that is necessary
to understand how another mind interprets and reacts to situations it
encounters. For this purpose, it is enough to know where a mind’s attention is
directed, its intentions, unique knowledge, and beliefs (Gärdenfors). To have a ToM of another person is to achieve intersubjectivity, at which point the
behavior of another person may be anticipated and predicted. ToM allows foreign
identities to be simulated within our own minds, and to be kept separate from our own identity.[4]
According
to Holland, ToM’s normal function of virtually reproducing foreign minds,
within our own mind, is subverted in the experience of literature. Instead,
“all of us, as we read, use the literary work to symbolize and finally to
replicate ourselves” (Holland "Unity Identity Text Self" 816). ToM is normally used in everyday life to
theorize the identities of people around us, to help us anticipate the behavior
of our social environment in order to prepare ourselves for interacting with it.
However, Holland asserts that when ToM is applied to a text rather than another
living self, instead of a foreign identity being represented in the mind, the
reader’s “identity re-creates itself.” “We interact with the work, making it
part of our own psychic economy and making ourselves part of the literary work.”
The motivation for this misuse of ToM[5] is that
“any
individual shapes the materials the literary work offers him – including its
author – to give him what he characteristically both wishes and fears, and that
he also constructs his characteristic way of achieving what he wishes and
defeating what he fears” (Holland "Unity Identity Text Self" 816-817).
Holland’s solipsistic argument makes it is
impossible to achieve intersubjectivity with a character in literature (that
is, to know a work’s character’s intentions, unique knowledge…) without it
being adulterated with a personal agenda. Thus, any original reward[6] that
motivated the development of the ToM ability cannot apply to literature since
ToM is not used properly (in a way that simulates the external) (Holland Literature and the Brain
322). Instead, while reading, the reader’s ToM fantasizes
accomplishing behaviors that the reader desires in real life (or thwarts
behaviors that the reader fears in real life). The products of reading are substitutes
for achievements in everyday life, and pleasure increases as a virtualized
achievement approaches complete mimicry of the real achievement the reader
personally desires.
For
Holland, the extent to which a reader may enjoy a text is determined only by
how much of himself the reader may find in, and be able to insert into, the
text. By this principle, to interact with art is to seek the personal, and the
pleasure of the text comes from achieving preconceived personal wants in the imagination.
It is up to the reader’s creativity to rework the perceived text into a
fulfillment of a wish already seated in their identity. The aesthetic experience
as Holland describes it, is both highly dependent on the reader, and can bring
nothing new to the reader. Each “person’s identity re-creates itself through
literary” experience; foreign texts are made familiar before they can gratify
and produce an aesthetic experience (Holland "Unity Identity Text Self" 817).
Questioning
Holland with a Limiting Case
It
would follow that if art failed to facilitate an individual’s recreation and
realization of his own personal history and desires, then it would not be good
art. If a text interfered with a person’s recreation of himself in a text, then
the text would be considered inaccessible and poorly designed. What is there to
be said then about a text that purposefully suppresses the preconceptions and
desires of its audience? Is there a need to learn another mind, or should the
same time be spent reinstating your own mind?
Somewhere, a 2010 film by Sophia Coppola, starts with and contains
many such scenes that superficially alienate its viewers. At the peak of the
sound of an engine revving up, the camera first flicks on to reveal a section
of looped asphalt surrounded by empty plains. A blurry black triangle speeds
past the audience’s view, and makes several more laps on the track. The nondescript
car spends more time off the screen then on, as the car approaches the camera’s
position the vroom of its racing engine builds up, only to immediately die off
as it seems to slow down, maybe for a corner not visible on the screen. Apart
from the quick blip of the car, there is no motion or detail in the monotone
beige desert to attract the viewer’s attention. But eventually, the whine of
the car winds down off screen, and the car rolls back into view. It stops in
front of the camera, and the driver kills its engine. He lazily steps out while
the exhaust’s manifold crackles from cooling and contracting, and the dash gives
off an annoyingly familiar tinging, silenced when the car-door is swung shut. The
driver is wearing a blank T-shirt, blue jeans, and a workman’s boots. His step
is heavy. He slowly sweeps an underwhelmed glance from the car to some point
off screen that he stares at for a while before the camera cuts off.
Much has
been eliminated from this supposed typical male fantasy of racing a Ferrari
around a track. The few associations that a quickly fading black blur and its
engine note may remind a viewer of cannot be brought to the scene. Feelings of
excitement, which the subject of this scene conceptually calls for, are made
unavailable to viewers since these feelings are obviously out of place in this
boring scene. The use of the standard paradigm for this scene, the thrill of
speeding an exotic car around a track, seems inappropriate and disallowed. How
can the viewer escape into this scene to be entertained, when the actor (for
whom the screen is reality) cannot even escape his own
gloom through his (real) recreational
activity? What would Holland say of this film, which informs the viewer of a
possibility to play out a popular fantasy, while doing everything possible to
work against the realization of this fantasy for as long as the viewer continues
to watch the screen? Is there a purpose to this scene, should it be dismissed
as torment and not art, and if so, isn’t that depressingly selfish?
Norman Holland’s theory cannot account for the
opening scene of Somewhere, from his
claims, the only way to enjoy the foreign, is to make it familiar and only to
process it if it suits endogenous desires. He would affirm that only personal lived
experience can set the desires that narrative helps a person imagine
accomplishing. Holland maintains that art reaffirms the identity of the viewer;
it does not shape it. When the opening scene of Somewhere proves otiose to the viewer’s expectations, Holland would
urge us to ignore the indigestible film. For Holland, the strategies for
assimilating experiences are set/established outside of the sphere of art. Thus,
the aspects of a film that are incongruous with the viewer are useless to the
viewer. Holland’s viewer is locked inside of herself; finitely limited in her interpretations
of a film/artwork by her own pre-existing desires. Intersubjectivity, in any unpolluted-by-self
(objective) sense, is impossible when your own subjectivity is inescapable,
since all other subjectivities will simply be analogues of your own
subjectivity. In Holland’s fantasy-theory, when you seek (and recognize) you
cannot avoid seeing versions of yourself everywhere, since you adapt everything
you see in terms of your own self. Subjectivity cannot help but compromise any
pure objectivity.
The realization of this limitation is referred
to as “modern scepticism – [i.e.] the view that we can have no certain
knowledge of the world; the view that we remain […] isolated from reality/Being”
(Sinnerbrink 103). The “sceptic” assumption, which Holland
maintains in his claims about our experience of art, is the focus of the work of
Stanley Cavell, professor at Harvard University and one “of the most original
and influential of the new film-philosophers” (Sinnerbrink 90), and of his previous student David Foster
Wallace,[7] “one of the most influential and
innovative writers of the last 20 years” (Noland and Rubin). Primarily in 1979’s The World Viewed and 1981’s Pursuits
of Happiness, Cavell postulates a mechanism for how “the experience of film
affords us a way of contending with scepticism”
(Sinnerbrink 103). Wallace, who “has internalized the writing – and thinking – habits of Stanley Cavell,”
dramatizes this solution in 1996’s Infinite
Jest, which chronicles the life of the ultimate “sceptic,” and the film made
to shatter his “scepticism” (Stuttaford, Simson and Zaleski). Thus, both writers oppose Holland’s view that
art is the continuation of “scepticism” and self imprisonment, with the
assertion that instead art, and especially film, is a way to destroy
“scepticism.”
To situate and expand upon the solipsistic
dilemma that Holland embraces:
“what goes by the name of ‘scepticism’ in
academic philosophy […] is what Cavell calls the human ‘disappointment’ with
the human – specifically, with human finitude […] what Cavell calls my
‘separation’ from, or the ‘separateness’ of, the world and others” (Kalar 63).
The “human finitude” is the concept that my
vision is limited by my subjectivity, everything I see, I must see through a subjective
lens; thus I have no access to the world without myself. My experience of the
world is separated from all others’ experience of the world; other
subjectivities are proscribed outside the limits of my own subjectivity.
The instinctive way to handle scepticism, is to repress
your suspicions of it by thrusting yourself into the world; that is, to deny
your own existence as a distinct viewer of the world, and to pretend to belong homogeneously
to the world (as opposed to belonging
in any balance with it). Cavell
describes this innate reaction as undertaking “a ‘mode of uncreated life’ in
which the human individual is unable to speak
– unable to say ‘I’ and claim his or her existence” (Kalar 67). Scepticism is such a difficult burden that it
is automatically suppressed by those who realize it, resulting in a
“conformity, [where] we submit to emptiness in order to repress our
separateness” (Kalar 68). Because of its necessary concealment, before
we may even try to eliminate scepticism, we must first make it vulnerable by
reversing its desperate intellectual repression. This may only be done by
letting “true need, say desire, be manifest and be obeyed; call this the acknowledgment
of separateness” (Cavell 45). To make ourselves aware of the scepticism that
we will try to unseat, we must rekindle our desire to express and thus make
visible our self; only then can we
try to challenge our debilitating sceptic relationship to the world.
The sceptic’s dilemma[8] is lucidly
staged in David Foster Wallace’s best-known book, Infinite Jest, cited by Time magazine
as one of the 100 best English novels of the last 90 years (Grossman and Lacayo). The novel centers on a character named
“Hal, who’s
empty but not dumb, [who] theorizes privately that what passes for hip cynical
transcendence of sentiment is really some kind of fear of being really human,
since to be human (at least as he conceptualizes it) is probably to be
unavoidably sentimental and naïve and goo-prone and generally pathetic” (Wallace Infinite Jest : A Novel
695).
Hal is empty as a result of his submission to
Cavell’s conformity, the natural repression of the feelings and expressions that
constitute an individual and set him apart from the world. Yet he is “not dumb”
enough to be oblivious to the lively cost of such self-removal, in fact Hal
suspects [A1] the
fear that induces it. Hal’s self repression leaves him “seeing ’full and
fleshy’ concepts like happiness and love as stripped to their skeletons and
reduced to abstract ideas,” simultaneously, his astute self-criticality leads
him to hate his anhedonic condition, which Hal considers to be satisfactory
only for subhuman entities (Boswell 156). Hal ultimately longs for “a bona fide
intensity-of-interior-life-type emotion” that would upturn his
scepticism, but this first requires filling his emotional void[9] and being able
to communicate[10] (Wallace Infinite Jest : A Novel
694).
To engage
in the emotional interchanges that will give him freedom from repression, Hal himself
needs to become the-being-that-needs and desires (emotional contact), which on
his working theoretical plane (i.e. the unhuman, but the sole mode of his
being), sounds disgustingly[11]
inefficient. However, the feeling-and-believing real human being that is
endowed with an emotional input jack is
present, albeit buried deeply inside Hal. Thus, it is possible for Hal to
defeat scepticism but he cannot do so on his own (despite[12] his great
intellect) because “the resolution of scepticism takes the form not of an
intellectual solution […] but rather of a form of therapy […] to undo the
denial or repression, to bring about an acknowledgment
and an acceptance of the
separateness [A2] of
the world and others” (Kalar 68). Otherwise, he remains in solitary confinement
with only “the curious feeling that he goes around feeling like he misses
somebody he’s never met,” (that is, the feeling-and-believing render of himself[13]) (Wallace Infinite Jest : A Novel
1053 n281).
The
solution to Hal’s problem, the McGuffin of the novel Infinite Jest, thus comes in the form of a remedial video called
“Infinite Jest.” The creator of Hal’s antidote is his own father, known
primarily as “Himself,” a director known for his filmography’s ability to offer
“freedom from one’s own head, one’s inescapable P.O.V” (Wallace Infinite Jest : A Novel
742). Himself confirms[14] that the
film “Infinite Jest” indeed was meant to open a door out of Hal’s lonely cage,[15] to be
“a medium via which he and the muted son could simply converse. […] Something the boy would love enough to
induce him to open his mouth and come out — even if it was only to ask for more. Games
hadn’t done it, professionals hadn’t done it, impersonation of professionals
hadn’t done it. His last resort: entertainment. Make something so bloody
compelling it would reverse thrust on a young self’s fall into the womb of
solipsism, anhedonia, death in life. A magically entertaining toy to dangle at
the infant still somewhere alive in the boy, to make its eyes light and
toothless mouth open unconsciously, to laugh. To bring him ‘out of himself,’ as
they say. The womb could be used both ways” (Wallace Infinite Jest : A Novel 2448ebook).
The film, in short, provides Hal with something
he doesn’t know, and was never able to get by himself, entertainment. It
accomplishes this by simulating for Hal the most desirable thing[16] a human
being can wish for, something so enticing that it will destroy his wish for
self-sufficiency and facilitate his irreversible “escape from ‘annular’
self-consciousness, from ‘thought helixes’ and ‘analysis paralysis’” (Boswell 164).[i] The
entertainment thus births[17] him into
the human world economy of receiving from others, and therefore desiring
others.
Bridge
“’Do not confuse sympathy for the subject and empathy with
it – one of the two is bad.’” — “Westward the Course of Empire Takes its Way[18],” David
Foster Wallace
My
objective thus far outlined in this essay: to allay Holland’s argument that art
maroons its reader in her own skull, with the claim that art gives imaginative
access to other selves, is clearly a goal that I share with (and in this
sentence, paraphrase from) David Foster Wallace’s own ambitions for his fiction,
and Stanley Cavell’s aspirations in his essays (McCaffrey 127). Like I claim that art does much more than
gratify the desires of an isolated viewer, the above epigraph is from a novella
in which Wallace tried to “reaffirm the idea of art being a living transaction
between humans” (McCaffrey 142).
Could
Holland ever agree that the film that saves Hal from his anhedonia, “Infinite
Jest,” that provides a permanent eschewal of self, is good art for Hal? “Infinite
Jest” of course does not make [Hal] form “expectations [that] draw on [his]
experience” and “enabl[e] [him] to project [his] own wish-fulfilling fantasies
into it” (Holland Literature and the Brain
350, 346). Would he agree with Wallace that art must
change its viewer, especially “in dark times, the definition of good art would
seem to be art that locates and applies CPR […] to illuminate the possibilities
for being alive and human” (McCaffrey 131)? Holland’s introspective fantasization theory
cannot account for the film’s resolve to correct
Hal’s emotional deficiencies; its intention to force him to look outside of his own identity to learn and share the desires of others.[ii] But this
is precisely how learning in the physical world occurs, we look outside of
ourselves and evaluate how well adjusted our behavior is to our environment. In
the next section, I will propose and scientifically defend the idea that as
social animals, not only do we learn from and adjust to our social interactions
in everyday life, but that we use those same mental tactics in the environments
that all art, but especially film, simulates.
Part 2 – Research from the Natural Sciences
It is against the functional principles of the
human mind to resist adapting to new situations and environments. Pavlov’s
famous example of a dog salivating at the ring of a bell, verifying that it had
learned to anticipate food after the bell was regularly rung before feeding,
proves that even simple brains can form expectations and adapt their behavior
to their environment. Holland tries to cast the brain’s encounter with art as
an exception of all of its other encounters. His claim that “our brains are functioning differently from the way they
function in ordinary life” when they
experience art goes against recent neurological studies of how humans and
closely related simians (via mirror neurons, discussed soon) handle
representations and narratives (Holland Literature
and the Brain 6). In this
section, evidence will be given of how low-levels of the brain account for immediate
self-adjustment during an experience, proving the ability for humans (and some
other select species) to quickly take up information about people from their
environment without cognitively using their own identity as a reference. To adequately
discuss how Holland’s theory underestimates the openness of the human mind as a
result of some uniquely social neural structures, it is necessary to outline the
brain structures that enable a viewer to learn from an artwork, and to absorb expectations
more so from environmental cues then from a self’s own history or beliefs. In this section, the basis for a scientific opposition to
the narcissistic idea that a mind misuses its ToM ability and instead gratifies
its own preexisting desires will emerge.
Objective -
A Brief Introduction
Regardless
of the great differences that may be apparent between the minds of two people,
it is possible to reconstruct the subjective experience of another human being
through a medium such as film. The fact that two people do not share the same
memories to evaluate their situations with does not bar the ability to
construct a ToM of another being. The memories of passed personal experience is
not manipulated to tailor a conception of another mind, rather, it is the
function of universal brain structures regulating emotions that will be shown
to make possible a kind of basic communication that guides the construction of
a ToM.
To take an
ecological approach: since a person extracts pleasure or displeasure from his
existence in some environment, to understand the relationship between an individual
and his environment is to be able to identify the desires of another person. For
this understanding to occur, a viewer automatically and mimetically experiences
the same visceral emotional reactions that she observes in the other person’s
interaction with his environment. Thus, she is put into a position from which
she may learn a pattern correlating the other person’s emotions with the environment,
and thus the values associated with that environment. Through this form of associative
learning, the viewer is able to hypothesize about what in the environment must
be changed in order to satisfy the character. The narrative of a text or movie thus
works to develop expectations in its reader for the character, before the narrative
then moves to satisfy these expectations. Thereby, the text fulfills the expectations
of the reader by fulfilling the desires of the mind that the reader effectively
simulated, giving a unique kind of aesthetic pleasure to reader as the (guided)
architect of that mind. This section will introduce this predictive capacity in
the mind, and reveal emotion as the driving force that enable this type of cognitive
anticipation to be pleasurable for a reader/viewer of a narrative.
Identifying
and Connecting does not require “wish fulfillment” as its motivation
The
brain is an assembly of individual units called neurons, and their ability to
integrate and store information is made possible by their ability to interconnect,
forming particular physical arrangements of discrete paths, and on a greater
scale, structures (Damasio 51). Certain parts of the brain, like the
previously discussed proto-self or core-self, are themselves large assemblies
of neurons. There is one such a group of neurons in the brain that were discovered
in 1996 and coined “mirror neurons.” And if the generally accepted
understanding of mirror neurons as the structure within our brains that “let[s] us understand the intentions of
other people” by mimetically simulating other people’s minds within our own
mind proves true (Iacoboni 34), then there is scientific basis behind my claim that an interaction with
art is a cognitive play directed towards understanding our social environment
in a new way, and not a stimulant to selfishly reenact our well established personal
fantasies.
This present understanding of mirror
neuron’s integral role in the social interactions of select species was
gradually reached by analyzing a curious set of observations in Giacomo
Rizzolatti’s lab in Parma, Italy, with macaque monkeys. When an experimenter
would pick up a piece of food in sight of a monkey, areas in the monkey’s brain
that activated when the monkey itself handled a piece of food would activate.
In fact, by recording the brain activity of the monkey both while it picked up
food and ate it, and when it picked up food and placed it in a container,
experimenters were able to differentiate between the groups of neurons (to within
3 mm in any of three dimensions)[19] that activated in the monkey when they
themselves picked up food and ate it, or picked up food to place it in a
container in plain sight of the monkey (Iacoboni 32). Similar experiments were carried out nearly
a decade later with non-invasive fMRI scans on human brains, in contrast to the
implanted electrode studies with the monkeys (Winerman). Keysers and his colleagues moved away from the motor region of the
brain (to explore if mirroring was exclusive to limb movement), and recorded
the brain activity, and the facial expressions, of 14 people who smelled the
chemical likeness of rotten butter (Winerman). The brain activity of the participants was
then recorded again while each watched the video of the facial expressions of
another participant. Astoundingly, the “researchers found that both feeling disgusted and watching
someone else look disgusted activated a particular segment of an olfactory area
of the participants' brains called the anterior insula“ (emphasis mine) (Winerman). Virtually the same experiment was replicated with tactile sensations,
where watching a feather touch another participant’s leg
stimulated the same area of the brain (this time the somatosensory cortex) as when
participants felt a feather touch their own leg within a certain spot; Keysers
called this ”tactile empathy” (Winerman). That is, mirror neurons were stimulating the same neural representation
of an experience in a brain, whether that brain belonged to a subject who
directly experienced something, or simply viewed another subject experience
something.
This “simple fact that a subset of the
cells in our brains – the mirror neurons – fire when an individual kicks a
soccer ball, sees a ball being kicked, hears a ball being kicked, and even just
says or hears the word "kick" leads to amazing consequences and new
understandings” (Iacoboni 12). Neuroscience has empirically proven that humans (and similar simians)
can effortlessly share bodily states (motions, sensations, emotions[20]) in a variety of visual, olfactory, or
aural interactions.[21] This is effectively a universal and
effortless method of communication between individuals. Mirror neurons enable
one mind to generate a neural representation of what another unconnected, but
visible, living being experiences, whether it be a movement, emotional disgust,
or bodily sensation. In effect, mirror neurons allow the channeling of
experience even between the minds of strangers. “Mirror neurons seem to bridge
the gap between one agent and another; to represent ‘my action’ and ‘your
action’ in the same way” in each of our brains (Heyes 1). This evidence, that it is natural for a variety of sensory information to
automatically be used to reconstruct and simulate specific actions and
sensations of others’ bodies (movements and tinglings) and brains (emotions),
leads to the neuroscientist’s[22] conclusion that at “root, as humans we identify the person we're facing as
someone like ourselves” (Winerman).[23]
A question thus arises: how is the neural
representation of another mind cognitively handled? Once the emotion of disgust
is mirrored in a viewer’s mind, does the viewer herself become infected with
the disgust, or does she understanding that the source of disgust (in her own
mind) is another mind’s, and thereby use that information to construct a ToM of
the person that she is viewing? My argument is that the study of mirror neurons
does in fact suggest the latter, and thus does not confirm the theory of Norman
Holland from Part 1, who proposed that art largely presents a viewer’s fantasy
actions in a way that allows the viewer to take them as her own, and to simulate
herself enacting them. What mirror neurons suggest is that when we experience a
narrative (or an everyday situation) and engage with its characters, “we do not
arrive at the ‘parallel [i.e. the same] emotion’ [to the character] through centrally imagining ourselves as the
character in the situation” and taking ownership of those automatically
simulated actions/emotions (emphasis mine) (Smith 79). The term central[24] succinctly embodies the shortcoming of Holland’s
perspective, which is that viewers can only attribute experience that they
absorb to their own (already created) identity when interacting with art; in
effect, that a viewer can only understand characters as selective versions of her
presently known self. Mirror neurons do more than just explain their facilitation
of primitive empathy,[25] of literally feeling another’s pain or
pleasure, and do not act as reminders of an established identity or known
experiences.
Mirror neurons not only allow one mind to
learn the emotions of another mind, but also the goal oriented directions of
these emotions. They allow a mind to understand the concerns and goals of
another mind, and thus make possible the formation of a ToM. It has already
been observed that mirror neurons can learn to link their activation with arbitrary
targets, proving that their function may be complicated by the mammalian
capacity for learning. Initially, mirror neurons do not activate when we view
(or hear or smell) a bodily state that is not within our own repertoire (Iacoboni 40). For instance: although a monkey’s mirror neurons activate when an
experimenter picks up food with a “precision” grip (thumb and index finger)
that imitates the shape of a tool (pliers), they do not activate when an
experimenter uses the tool itself to pick up the piece of food, that is, at
first. It is only “after repetitive observation, [that] a response to the tool
may appear. We thus see the ability to
learn new constraints on a case slot: in this case the observed generalization
of the ‘instrument' role from hands alone to include pliers“ (Rizzolatti and Arbib). Familiar neural representations may eventually be mapped to new actions.
The capacity for learning is typically explained with the famous “neurons that
fire together wire together” paradigm, whereupon if a certain neuron A’s firing
causes a signal cascade, and then if neuron A and B fire simultaneously (enough
times), neuron B will also trigger the same signaling cascade when it fires in
solitude (epitomized in Pavlov’s dog experiment) (LeDoux 216). Since this learning paradigm applies to all neurons, a possibility for
mirror neurons specifically is that the inherent neural connections, for
instance those that allow the simulation of an emotional state, can now be
linked to other external stimuli.[26] Mirror neurons, when combined with the
concept of learning, can account for the association of personal value via
emotions (i.e. particular bodily states) to previously abstract and
unrecognizable gestures in a way that imprints the another’s weighty values on
previously meaningless and novel stimuli. In the same way that the monkey’s
“picking up food to eat it” neural representation was able to be mapped to an
arbitrary symbol like “pliers,” our neural representations of “boredom” could
be mapped to Ferraris.
Experimental evidence shows just how
quickly this link can be made if the viewer is given the right hints
juxtaposed, versus just from continual repetition (as with the pliers case). If
a monkey is brought in front of an experimenter standing next to a screen, and
then sees the experimenter reach behind that screen (outside of the monkey’s
visual field), no particular activation/firing of the monkey’s mirror neurons
is observed during this pantomime (Iacoboni 40). However, if the monkey sees (uninhibited) an experimenter picking up a
piece of food in a way that stimulates its mirror neurons to fire, and then a
screen is placed in front of the piece of food and the experimenter repeats the
now obscured gesture, the monkey’s mirror neurons discharged indicating that “the monkey could just imagine what was happening behind the screen” (Rizzolatti, Fogassi and
Gallese). The fact that the monkey exhibited the neural representation of a
familiar action (picking up the food to eat it) when it was presented a previously
alien action (moving the hand behind a screen), exhibits the monkey’s ability
to learn/generate an expectation and
an understanding of the result of a once
unknown action. When coupled with the concept that gestures already in a group
of mirror neurons’ built in repertoire are differentiated by the result of those actions (picking up food
to eat versus to move it can be represented differently in the brain (Iacoboni 33)), these observations indicate that mirror neurons allow brains to
adaptively predict the (intended) results of other beings’ actions.
This, in effect, appears to elucidate the
development of an abstract gestural language with personal meanings; whereby
certain symbolic actions are learned to signify particular meanings/expected
results. It so happens that these neural excitements that are “action
descriptions” in humans are found (via noninvasive PET scanning) in the part of
the brain including Broca’s area, an essential link our ability to communicate
verbally (Rizzolatti and Arbib). The associative learning that was seen to reveal the closed (discrete
repertoire) inborn mirror neuron system as the potential origin of an open (expanded
by learning) system of symbols, indicates that perhaps “the first open system to evolve en
route to human speech was a manual gestural system that exploited the
observation and execution matching system described“ (emphasis original) (Rizzolatti and Arbib). Some academics reason that since speech is just another “action that involves the tongue, lips and vocal chords, […] speech and
other instrumental actions – seem to have an overlapping neural basis” (Azar).
I propose that these telic[27] capable mirror neurons enable a common
universal language that allows one individual to learn the specific language of
another individual in everyday life, movies, and novels, that will then be used
to develop a map of expectations/desires constituting a ToM of that individual.
Specifically, this is a movement from primitive empathy (where an emotion, versus a sensation or resultant
action, is mirrored between two
beings), to what I will call sympathy. I share my version of sympathy with the
film theorist Ed Tan, for whom sympathy is when “empathy calls up expectations
about what a particular character is going to do and how he or she will react
to events” (Tan 192). More precisely, once a mirror-able emotion is attached to a symbolic
action, sympathy will occur when that
symbolic action is then cognitively expected to result from a situation or a
narrative, creating a tense expectation of the symbol that carries that emotion.
This tension is then resolved when the system of symbols (that the plot of a
story manipulates) finally delivers the right symbol to trigger the empathetically
trained emotion. This creates the effect that when a “protagonist experiences
the satisfaction of achieving his goal, the viewer who sympathizes with [him]
will feel an empathetic pleasure” synchronously (Tan 178).
Although mirror neurons can stimulate
neural representations of more than just emotions, I focus on empathy because
of how persuasive emotions are to our cognitive frameworks when they are
entangled in them. Emotion, the deeply rooted self-orienting force that
predates any cognitive language, drives the mental manipulation of symbols (the
processing of narrative, i.e. the simulation of the plot as a story inside your
head) by rewarding the brain when the triggering symbol is generated. This is
because when “mirror neurons are
truly involved in understanding an action, they should also discharge when the
[viewer] does not actually see the action but has sufficient clues to create a
mental representation of it” (Rizzolatti, Fogassi and
Gallese). The job of a narrative, then, is to create a symbol-emotion pair that
the viewer anticipates, and to guide the viewer with clues to that symbol (and
its resultant emotion) with a story (an arrangement of symbols). The
achievement of the emotion will be rewarded by a simultaneously consummated
empathy between the viewer (who herself achieved the emotion by manipulating
the plot’s symbols) and the character, who will visibly achieve this emotion on
the screen as well, making the triggered feeling of empathy a communal
experience. Thus, the viewer experiences acentral sympathy, a desire for a
character’s goal to be symbolically achieved within the story, which is
satisfied by the uniting and positive feeling of central empathy, making
empathy an end, and the motive of sympathy, which is the mechanism. In turn,
the anticipation as a result of the act of being sympathetic heightens the
pleasures of empathy.
The justification for the development of
this interplay of emotion (empathy) and cognition (sympathy) from an
evolutionary standpoint is as an adaptation to an environment where humans’ “survival and success depends crucially on our ability to thrive
in complex social situations” (Gallese, Keysers and
Rizzolatti 396). It is evident that when “humans try to understand and simulate the
feelings, motives, and cognitive focus of other members of their species” they
are improving their chances of reacting favorably to their dynamic social environment
(Grodal 86). It is clear then that this experience (not simulation!) of sympathy during
our interaction with fiction is akin to our experience of sympathy in the
everyday world, and thus makes use of an evolutionary advantageous adaptation
in precisely the same way that it could be utilized in everyday life. Our
capacity for sympathy, to desire goals for others to be achieved, and empathy,
our understanding of other people’s feelings, both come as adaptations to other
peoples’ consciousnesses. Our interaction with narrative, which is clearly
driven by goal direction towards an end, matches the kind of predictive
behavior that we undertake everyday to ready ourselves for the ever changing
world (Fludernik 2). Mirror neurons essentially prove that “artists are unknowingly
exploiting the organization of the brain” as it arose to be used (Zeki 204).
Part 3 – History
of the Driving Force
I’ve
highlighted emotion as the capability of the brain that makes narrative
possible. After all, a narrative first strives to achieve links between symbols
and emotions via mirror neurons, and then creates a plot tension that leads the
reader to cognitively anticipate the achievement of a particular symbol and its
linked emotion. For this tension to be compelling, and to maintain the viewer’s
interest in the progress of the narrative, emotion must take the role of a
strong, leading, driving force. As it will be shown in this section, emotion is
indeed a powerful motivator that developed to provide an evolutionary advantage,
and is deeply rooted in the history of the brain as the orienting force that empowers
desires, behaviors, and expectations. The brain,
as the main authority of a body’s behavior, will be shown to have developed
emotions as a response to the need to command the body to be harmonious with
its environment.
How the
Brain Moves/Adjusts the Body
The
ultimate goal of the brain is to allow the body to replicate and proliferate
its own genetic code throughout its environment,[28] however
the genetic code’s intra-body survival is a prerequisite for its inter-body and
extra-body dissemination. A body multiplies its internal genetic code by
extracting and transforming materials from the external environment; air, food,
water, and sunlight, into itself. The brain manages the body that converts
these foreign reactants into domestic products, and ensures that as the
environment and its availability of reactants changes, the body will adjust and
equilibrate its activity to these changes, so that it may continue to
perpetuate the products that constitute its own genetic code. The process
described is called homeostasis (Damasio 304). The primary function of the brain is thus to
maintain a containment for the genetic code (this containment is also called
the internal milieu (Damasio 138)) that can survive in an environment by being
dependent on and changing with its surroundings. The genetic code’s ubiquitous
survival instinct motivates this bodily maintenance, which relies upon the
brain’s efficient regulation of the body-environment relationship to conserve
the genetic code no matter how the composition of the environment changes.
A
body in a steady state cannot stabilize the genetic code in the face of a
changing environment. The brain must continuously adjust the mechanisms that
transform environmental resources into more genetic code. It becomes clear that
for the brain to know how to adjust the body to the environment, it needs to
know both the state of the environment, and the state of the body. The origin
of a sense of self, initially a sense of an immediate physical state, would
clearly have facilitated survival. In the brain, this isolated view of a single
thing, the state of the subject, is called a first order map of the self (Damsio’s synonym is: proto-self 154). It is a map in so far
as it is a neural pattern in the brain as a result of an organism’s internal
milieu communicating with the brain.[29] In the
same way that internal sensors map the state of the body in the brain, external
sensors may map the state of the surroundings in the brain. The interplay of
these two maps generates the
body-environment relationship that is essential knowledge for survival.[30] The
meta-image of the interaction of the body’s image, and its environment’s image,
in the brain is called the second order
map of the self, and is also called the core
self (Damasio 174). The relational quality of the core self thus
logically arises from the organism’s motivation to survive.
The
core self is the necessary starting point for a discussion of cognition and
emotion because the core self both establishes a clear motive, and a scale, to
make value judgments in accordance to. The core self reveals that the brain is
concerned with changing the body as the environment changes, and deems that a
change which minimizes discord between body and the environment is favorable,
and will occur to maximize survival.[31] The core
self thus has an evolutionary[32] and (with
the help of hindsight) justifiable origin, and its implications can be used to
understand the more complex workings of a modern human viewer’s consciousness,
which is itself a newer derivative[33] of the
core self.
The
greatest benefit of taking this kind of an evolutionary logic approach to
describe the brain, is that it is possible to prioritize the function of one
structure over another’s, based on the ages of the structures. The age of a
structure is determined by both its location in the human brain,[34] and by
identifying when that structure started to appear in animal development[35]
(phylogeny) (LeDoux 123). The proto self, for instance, is along the
midline of the brain, right at the center, and the core self is built outwards
from the center on top of the proto self (Damasio 155, 196). The earlier appearance of a structure in the
evolutionary tree indicates that the structure was more essential to the
support of life than other structures that follow it. A structure’s greater age
also implies that the structure is less prone to vary within a population than
a newer structure, since it has had more time to specialize and perfect itself
over evolutionary history. It is possible to assign a structure as having an
essential (but partial[36]) role in a
particular function through modern imaging techniques that show which areas of
the brain are in use when patients are stimulated in certain ways (LeDoux 154). After assigning functions to areas, they too
can be ordered on a scale of age, and therefore importance and priority in the
maintenance of life, i.e. the brain’s body.
The most
outward (and therefore newest) layer of the brain that needs to be explored in
order to locate where the most consequential processing occurs, is the core
self. The core self relies on emotions,
from which feelings are generated.
Although the terms emotions and feelings are often used interchangeably in
colloquial speech, there is a clear useful distinction to apply in
neuroscience. According to Joseph LeDoux, a prominent neuroscientist:
“The basic
building blocks of emotions are neural systems that mediate behavioral
interactions with the environment, particularly behaviors that take care of
fundamental problems of survival” (LeDoux 125).
Emotions already accompany the model of the core
self. The core self is responsible for the neural images of the body and the
environment interacting to determine the future course of the body (its
behavior), with the goal of sustaining and multiplying the genetic code. Emotions
can thus be considered as the bodily responses to the environment that change
the operation of the organism to better suit survival in that instance:
“emotions evolved to manage action” (Hjort and Laver 267). On the other hand, to have a feeling, is to
notice or be aware of, the presence of emotion in the body. To be aware of
one’s own body is in essence to be conscious, thus “feelings can only occur
when a survival system is present in the brain that also has the capacity for
consciousness” (LeDoux 125). Immediately, it is clear that this is a
completely different concept since neither the proto nor the core self produce
the capacity for consciousness in the brain. But instead of continuing to go
outwards in the brain and explain the structural origin of consciousness,[37] it is
instead more fruitful for now to focus on the power of emotions that was just
revealed.
Pinpointing
the Importance of Emotions in Driving Intersubjectivity
Emotions
arise from structures closer to the midline of the brain, and thus predate, and
take precedence over consciousness. In other words, the emotion of a moment
precedes the consciousness of that emotion of the moment; conscious perception
lags behind emotional equilibration. Emotion describes the internal environment
of the body in an unconscious way, which is directly correlated to the external
environment of the body. Thus, when consciousness reads the emotion present in
the body, this is equivalent to consciousness reading the environment’s
immediate relation to the body. Therefore consciousness, which creates the
subjective qualification of feeling, is caught up in the immediacy of the
environment. Emotion is the fuel of subjective consciousness[iii] (i.e.
subjectivity), and because of the volatile[38] and
unconscious nature of emotion, the subjectivity of a brain appears much more
rigid, discontinuous, and enigmatic, when viewed from its own perspective. Emotion
is thus the perfect level of communication between beings: the emotional values
that the activity of mirror neurons may imbed into cognitive symbols leads to a
visceral low level, high priority, processing of that information to occur in
the brain. Emotion developed as a strong guiding force that changes the
function of beings’ bodies, therefore it is the ideal value to be given to the
elements of stories for viewers to be highly engaged in those stories.
Coming Back
to the medium of Film
If the goal
of a film is to facilitate the creation of a Theory of Mind of its main
character, for a film to allow a viewer to hypothesize and recreate the
subjectivity of the hero of the film, it must ensure that the viewer absorbs
the same perspective of the environment that the hero maintains. By equating
the emotional states of viewer and hero, the subjective processing that occurs
in both the viewer and the hero will have common emotional motivations and thus
analogous progressions. Film as a medium is very well equipped to interpose its
own world[39] between
the viewer and the reality of the viewer. In fact, the first step of generating
a ToM (the convincing relation of a new environment) is not only a longstanding
and intrinsic characteristic of the medium of film, but is even desired by the
audience. When a movie is played in its ideal setting, a movie theater, the
audience wants the film to saturate their senses. The screen that displays the alien
virtual world of the film is as big and bright as possible while the familiar
and constant physical environment of the theater is muted and dark. The seats
are on an incline[40] so that
obstructions to an audience member’s view of the screen are minimized. When another
viewer does get up and blocks the audience’s view, the audience becomes annoyed
because their continuous stream of visual information is interrupted by the
other environment that they wish to detach from. Similarly, when other viewers
talk, audience members also become annoyed since the new auditory world is
polluted with the environment that they wish to eradicate, i.e. make invisible
and inaudible. Thus “we are affected by the visual and auditory patters just as
we would be if these events were taking place in real life” (Hjort and Laver 270). Film is the perfect medium to introduce a new
way of perceiving because the simulated world naturally abstracts the physical
environment with its saturation of the viewer’s visual and auditory senses, and
this new world is not only accepted, but preferred to the old one by the
audience.
The creation
of a ToM hinges on the viewer equilibrating to the hero’s perception of the
environment. Mirror neurons first relate the emotional value that certain
events and actions in the narrative environment have for the protagonist by
simulating that experience in a viewer’s mind. As a result of communicating the
hero’s environment and his value judgments of it, a viewer will formulate the
film’s hero’s state of mind. The further processing that continues in the mind
will be in sync between viewer and hero, who will, at best, desire and feel in
unison. This will enable the narrative to set up the viewer’s anticipation of
an accomplishment of a particular symbol that has been linked with positive
emotional value, which is both cognitively (within the plot) and emotionally
longed for. Emotion thus has the role of constructing the suspense that
heightens the excitement of this expectation, and of delivering the emotional
reward upon the consummation of this expectation.
This orienting force that guides the
viewer in film is best discussed as the iterative use of emotions by the auteur
of the film, is can be referred to as the mood of the film. Mood, as simply a
trend of emotions, has the same deep functional basis in the brain as its constituent
emotions. Repeated display of a collection of emotions creates a mood, and saturates
the audience’s minds with that mood, ensuring that the state of the audience’s
bodies are well engaged with the perspective on screen, rather their own
perspective. Audience members may have residual[41] emotional
states from the previous environment that they came from before arriving at the
movie theater. What will quicken the balancing of emotional states to the
environment is not just the perception of the world, and behaviors of
individuals that are already equilibrated to the world, but an exaggerated and
repeated perception of the world as the hero of the film would see it.
The mood of the film specifically can be
discussed in two facets, being the content (the what) and the structure of the
content (how the what is shown). The content falls into the category of
empathetically mirroring Johnny’s visually available facial expressions, and
movements, and sound of his voice. This is the exact function of mirror neurons
discussed earlier, where the viewer sees a bored look on Johnny’s face, and the
viewer’s mirror neurons automatically generate the neural representation of a
bored emotion, ready to be mapped onto a concurrent association (the racetrack,
the strippers, celebrity ceremonies) generating an emotion-symbol pair. The
content can then be manipulated in the plot as different symbols are put in
play, essentially speaking a symbolic language specific to the film (racetrack
to watching girls dance to getting danced around on stage) that the viewer
translates back into the universal emotional language (I’m bored, and then
bored more, and I continue to be bored).
Strategies of setting mood not only
include the auteur’s selections of what particular emotional responses to edit into
the movie, but also entail the color choices, the music, and most interestingly
(for a discussion entailing mirror neurons) the motions of the camera. In the
study of narratives, it is of notice that readers are continuously trying to
guess the identity of the author who is guiding the reader (Fludernik 70). This insinuates that the reconstructive tendency we employ with visible
characters, where we experience their reactions via mirror neurons to recover
the stimulus that caused that reaction, (he feels disgusted, I feel disgusted,
what did he smell? – or he feels bored, I feel bored, what interesting thing is
absent?) also occurs with actors we do not see, like the narrator. Instead, we
identify with the camera (Plantinga 458), and particularly the motions and orientation of the camera (Freedberg and Gallese 202), assuming it to be the identity of the film’s silent and invisible
narrator. It has been demonstrated that, via mirror neurons, areas of the brain
that activate when writing a familiar letter of the alphabet (or even an
abstract symbol) also activate when an already written alphabet character is
presented (and activate weakly when the abstract symbol is presented) (Longcamp et al. 1807). “This evidence
shows that our brains can reconstruct actions by merely observing the static
graphic outcome of an agent’s past action,“ and if the human brain can reverse
engineer the movement behind a mark, then it is reasonable to extend this idea
to camera’s gestures in that the viewer sees in real time.
Some
of these movements have already been mentioned, such as the total lack of
movement signifying disinterest at the race track. In combination with the
deciphering of Johnny’s emotions, the viewer invariably connects these emotions
to the attitude of the auteur, which is, for example, distilled from the camera
motions. Each empathetic response influences the next, generating a
“mood
[which] is always related to narrative point of view and character, […] [and]
often narrative and character point of view are united, as the film’s narration
will express an overarching mood to give us a sense of the protagonist’s
experience” (Plantinga 472).
By interweaving the empathetic contagion that Johnny’s behavior provides
with the uninvolved attitude that the camera insinuates, the film creates a
mood that iteratively orients the viewer to experience the next emotion, since
we expect “mood [to] affect susceptibility to emotional contagion” (Hatfield, Cacioppo and
Rapson 150). It is for this reason that Somewhere
needs to be so repetitively boring: the film needs to genuinely coerce its
audience into the same mindset (that is the same frame of expectation and
desire) for the ending of the film to have any substantial meaning. The
entirety of the film functions as a preparation for the viewer’s interpretation
of its ending. And since Johnny’s perspective cannot be adequately and
convincingly instilled in the viewer with a simple paraphrase of the film’s
plot, the film needs to repeatedly create an experience of boredom that
acclimates the viewer to Johnny’s state of mind. It is only after the viewer
thoroughly learns the emotional landscape of Johnny’s world, from iteratively
being focused on it through Johnny’s perception, that the actions on the screen
have any emotional weight with which to impact the viewer.
To verify
if this technique is put into play, I return to the opening scene of Somewhere. This is a great film for such
an analysis since, as mentioned earlier, the subjectivity of the hero of Somewhere, Johnny Marco, is innately a
very foreign subjectivity for the majority of audiences to equilibrate to.
Johnny is a bored celebrity who is tired of the ease of his life. Obviously,
this is not representative of a typical subjectivity. Though the first scene could
be described as thrilling, and a life goal of many men (driving a Ferrari
aggressively around a track), this kind of value judgment[42] is made
impossible to the audience because of the film’s stylistic choices, i.e. the
way the story is told.
In the
opening scene, the camera, and in effect the viewer, is not with the action.
The camera is not in the driver’s seat, or even the passenger’s seat; it does
not move with the action at all, but is instead placed at a distance from the
track that Marco races on.[43] If the
camera had indeed been placed with the action, and had swerved around the track
quickly, it would have worked against visualizing Marco’s perception (of which
we may guess when first seeing his tiresome facial expression when exiting his
car). The view is instead made purposefully uninteresting. The camera does not
only provide an overly narrow field of view, but it does not rotate or pan
around the scene to enlarge its frame, and the car is allowed to come in and
out of the audience’s passive stare. It is as if the viewer’s perspective is so
uninteresting, that she does not bother to move her head or eyes around the
scene or to follow the car. This perspective sets the expectation for the
viewer. An exciting event is presented as distant, boring, and irrelevant to
the viewer. The racing car is treated as a backdrop as if the focus of the
scene is not even meant to be directed at the only moving object in the scene
(Marco in his car). The focus of the scene is instead to eliminate any possible
excitement that could overcome a viewer that had come into the theater, wishing
that he had driven an exotic car to the theater with. No view, but Johnny
Marco’s view of the world is possible. Johnny Marco’s subjectivity colors (most
of all) the initial scenes of Somewhere in
order to quickly assimilate the viewer to the target subjectivity.
A similar perspective pervades the rest of
the film: most of the time that Johnny watches strippers perform in his room,
the viewer just sees Johnny’s sleepy expression while the artificial Muzak
plays from tiny speakers stultify the amateur looking routine. The presentation
of the scene makes it impossible to enjoy the carnal pleasures associated with
strippers, not only are they on screen for less time than Johnny’s mildly diverted
looking expression, but when the camera cuts to them, the audience is distanced
from them by the way their routine is presented as artificial role play. Their
highly thematic costumes (that clearly caricature useful clothing and cannot be
deemed as realistic clothing) stress that their presence is a performance of a
role of sexuality. Their first appearance in fact, as nurses, also suggest the
fact that they are impersonations of medicinal relief for Johnny’s ennui
(which, clearly from his expression, is not very effective). The inauthentic
performance contains improvised choreography to playful music, so even when the
camera does shift to the dancers, their role of playing and pretending
sexuality is at the forefront. The perspective of this scene introduces sexual
closeness with women as a slightly entertaining distraction, as a way to kill
time rather than finding a good use of time. This is also a perspective which
leads to Johnny falling asleep near the culmination of the dancer’s routine.
This theme spills over to another scene when
Johnny asks his driver to stop by his lover’s house, and we see what we might
expect to be the start if a passionate physical scene, but from the car on the
street, looking through a window that reveals two joined bodies in the
distance. The camera could have moved with Johnny into the apartment, and
captured the unique features of the woman’s face, but instead we only ever see
the back of her peroxide blond hair, and not up close at all. There is no sound
during the encounter, no name to attribute to the woman or any excited voice or
any heavy breathing to hear. We hope that this encounter, which shifts to a
room totally out of sight, goes better than a previous one with a woman at a
party, where the camera was brought along with Johnny into the bedroom to show
him falling asleep.
Perhaps the best display and perspective
of un-involvement with the world comes when Johnny accepts the potentially
prestigious Golden Gatto (cat) in Italy during a ceremony in the likeness of
the Oscars. We see him nonchalantly confused from the audience’s perspective,
not comprehending what anyone is (supposedly glamorously) saying or doing on
stage, or for that matter, why they are doing it. Even when the camera switches
to a stage view looking down at his daughter in the audience (who Johnny
continuously shares a smile with), it is an intimate angle that shows her
surrounded by several other audience members, not at all accentuating a huge
audience that would normally be present for this big-deal awards ceremony.
This
is all to say we do not centrally imagine our conception of what it would be
like for us to be Johnny, in order to understand Johnny’s outlook on the world.
To understand the perspective of a bored celebrity, a typical viewer cannot be
directly shown the experience of fame from a simple POV of the bored celebrity.
When someone has never raced a car more expensive than a house around a track,
or leisurely watched erotic dancers in the comfort of their hotel room’s bed,
or been honored with backup dancers and a trophy at an award’s ceremony, the
path to understanding these experiences has to rely on absorbing the emotional
value that Johnny himself places on these occurrences. To understand the
perspective of someone who doesn’t enjoy any of these things, a viewer must be
empathetically and sympathetically guided to reconstruct the perspective of
another mind. The empathetically central emotions that the film stimulates are
interwoven into a cognitive narrative that orients the viewer to be sympathetic.
The viewer must roughly know Johnny’s mind through the emotions he displays,
before the viewer can assemble Johnny’s outlook and discern what he desires,
and sympathetically desire Johnny’s desires to be met.
Fludernik, Monika. An Introduction
to Narratology. London; New York: Routledge, 2009. Print.
Hjort, Mette, and Sue Laver. "Emotion and the
Arts". New York, N.Y.,
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Holland, Norman N. Literature and the Brain. Gainesville, FL: PsyArt Foundation, 2009.
Print.
Holland, Norman N. "Unity Identity Text
Self." PMLA 90.5 (1975):
813-822. Print.
Moody, Rick, et al. "Everything and More a Tribute
to David Foster Wallace, 16 March, 2011". Santa Fe, NM., 2011.
Lannan Foundation. <http://vimeo.com/21530743%3E.
Noland, Claire, and Joel Rubin. "Writer David
Foster Wallace Found Dead".
latimes.com, 2008. Los
Angeles Times. February 11, 2013. <http://www.latimes.com/news/local/la-me-wallace14-2008sep14,0,7461856.story%3E.
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[1] Working under the principle that “any representational medium can be a form of narrative” (Gottschall and Wilson
181-182).
[2] More precisely endorphins diminish pain that may accompany
survivalist macho behaviors including: exercise, eating spicy foods, and having
sex.
[3] There is an interesting split coming into view already: Normally, the
brain interprets the body and decides that it needs an endorphin, so it
releases one. For first-time drug users however, a low-level of the brain,
which surveys the body, knows that no endorphin is needed for the body, but a
separate high-level of the brain, which cannot force the low-level to release
an endorphin, instead commands the body to move itself to acquire and inject a
substitute drug (because only it interprets the drug to be necessary). Later, a
physiological dependence will develop, and the low-level will too interpret a
need for the drug, It will be unable to fill that need, but it will be able
cooperate with the high-level to move the body and inject the drug once more.
[4] The evolutionary logic behind the development of ToM and its
uniqueness to humans will be discussed later.
[5] When ToM works with a text, it is not making (according to Holland)
its primary product (a prediction of the external). Instead, the product of
applying ToM to literature (simulating personal fulfillment) is a secondary
phenomenon. For this reason, Holland separates the ToM mechanism from its
literary application (332-333), and states that the evolutionary rationales for
the origins of ToM (according to its primary uses) do not apply to its
secondary functions of reading literature. Holland thus reaches the conclusion
that the ability to enjoy literature is not evolutionarily inherited, or
advantageous.
[6] This reward is enhanced survival, since humans live social lives, it
is clearly imperative for a us to predict the behaviors of other people in our
environment, and to plan our own behavior in a way that avoids unstable and
hostile people and welcomes friendly and reliable people.
[7] Attended Harvard in the Fall of 1989 (new yorker), Cite mention from
Lipsky, and the Music guy here. And Lorin Stein. But also probably say they had
similar origins, which is obsessions with Wittgenstein’s solipsism impasse.
[8] of between being stuck within the static confines of your own person,
versus leaping over the wall of self (Moody et al.) to connect with others.
[9] “In fact inside Hal there’s pretty much nothing at all.”
[10] Most of the book is about Hal’s willingness yet inability to
communicate… intro college admissions scene…
[11] “He despises what it is he’s really lonely for: this hideous internal
self, incontinent of sentiment and need” (Wallace Infinite
Jest : A Novel 694-695). And after all, ”are not the very most natural things in life often the most terrifying?” (Wallace "Order and Flux in Northampton").
[12] Or rather, “because of,” since “that, as we have seen, would only
perpetuate the philosophical sceptic’s fantasy of overcoming separateness” and
lock him into his stalemate more tightly (Kalar 68).
[13] Wordplay discussions could start where “himself” could mean Hal’s
father, though he has certainly met him. In this case I mean Hal’s own real
self. This is also reminiscent of the
[14] After Himself’s death, his “wraith” confesses this.
[15] Himself continuously remade two particular films over his career, one
was “Infinite Jest” and the other was “Cage” (both were made five times). Both
seem to address situations where inter-human communication is impossible (Cage
II is about a prison cell containing two convicts: one a blind man, the other
deaf-mute) (2888 ebook n24).
[16] A veiled woman saying “at least twenty minutes of permutations of
‘I’m sorry’” while the camera’s “point of view was from [a] crib,” with “a
ball-and-socket joint behind the mount that made the lens wobble” in order “to
reproduce an infantile visual field” (2743ebook). This is (somehow) related to
when “Death says [to Gately that] the woman who either
knowingly or involuntarily kills you is always someone you love, and she’s
always your next life’s mother. This is why Moms are so obsessively loving, […]
[because they’re] trying to make amends for a murder neither of you quite
remember” (2483ebook) also (Boswell 127, 131).
[17] Whether this means Hal was a misbirth, not corporally but
spiritually, is not certain. Though this would thematically fit in with the
other birth oddity characters: Gately’s huge head, the crack addict’s
stillbirth that she pretended was alive, Mario, Marathe’s wife born without a
skull…(Not to mention the mutations (feral babies and giant hamsters?) caused
by the Great Concavity)
[18] Boswell cites “Westward” as the confident preface to Infinite Jest
(102).
[19] Winerman, Lea.
"The Mind's Mirror." Monitor on Psychology 36.9 (2005): 48-49.
Print.
[20] Which was summarized as the experience of a particular bodily state
in response to certain environmental cues (in order to promote dynamic
self-adjustment to heighten the chance of survival in non-static situations).
[21] Many more experiments are described in: Iacoboni, Marco. Mirroring People :
The New Science of How We Connect with Others. New York: Farrar, Straus and
Giroux, 2008. Print.
[22] Vittorio Gallese, a colleague and coauthor of Rizzolati
[23] The requirement being, however, that we
find the person we are facing as someone like ourselves when they perform a familiar action or expression, and we instantly take on a mental
state equivalent to theirs.
[24] Hailing from Philosopher Noël Carroll’s own discussions on film theory
[25] A favorite term of Susan Keen in: Keen, Suzanne. "A Theory of Narrative Empathy." Narrative
14.3 (2006): 207-236. Print.
[26] It is likely that the innate activity of mirror neurons (most apparently
seen in the capacity for neonatal humans and macaques to imitate facial
expressions right out of the womb (Ferrari et al.)) is the source from which all learned
behaviors are derived from.
[27] i.e. geared towards an end, goal seeking.
[28] In other words, to
proliferate itself.
[29] The word “result” is used instead of “representation” to emphasize
that the images in the brain are signals produced by chemical processes in the
internal milieu, instead of some phenomenon of interpretation.
[30] That is, survival of a complex organism.
[31] The core self is a very exciting concept because it bridges the newer
abstract discussions of the mind with the familiar Darwinian thought of
“descent with modification!”
[32] Specifically, the principle of evolution that over time, organisms
specialize to their environment to have the greatest chance for winning the
struggle to alone exploit their environmental niche.
[33] And the core self is itself a derivative of the proto self.
[34] where the outer parts of the brain are typically newer.
[35] Which is determined by examining the brains of evolutionarily older
animals that are living today, but have branched off of humans’ line of
development in the phylogenetic tree of life.
[36] This clarification is necessary to avoid turning neuroscience into a
modern version of phrenology (LeDoux 74).
[37] A proposition for the origin of consciousness is indeed explained by
Damasio (starting on 172) by forming and elaborating a derivative self from the
core self.
[38] from its dependence on the body’s instantaneous relation to the
environment.
[39] The term “world” is used to substitute the word “environment” and to
help avoid conflating the virtual world of the film with the real environment
of life.
[40] Where the viewers farther back are elevated with respect to the
viewers farther in front
[41] This is a very important concept that will be discussed later in
detail. Histories and residues of emotional states lead to moods.
[42] The origin of this value judgment clearly relies on the integration
of personal experience and memory, although it is clear that it can be overcome
by immediate emotional concerns (in the evolutionary model), additional reasons
that this judgment disappears will be discussed in the future.
[43] An interesting tangent could be started at this point that this can
also signify the initial disjoint between the expectations that Marco and his
audience have for this event/his life, although the literal roles would be
reversed, where Marco feels like he has a very uninteresting perspective and
life, while the audience would expect Marco’s life to be very thrilling.
[i]
So
dangerously self-reflexive that it precludes an otherwise basic capability of
his body: empathy (the root of all inter-mammalian emotional communication). It
will jolt Hal out of the imprisoning hyper-self-consciousness that inhibits his
self expression, and therefore his self realization.
[ii]
But,
just as easily as “Infinite Jest” could be the shot of adrenaline that gets Hal
moving to de-atrophy, it can be “configured for a recursive loop,” engrossing
and tying down its viewer like some ineluctable IV transfusion station (Wallace Infinite Jest : A Novel
166.4ebook). Curiously, “Infinite Jest” shifts from
anti- to pro-Holland when the un-sickly abuse the anhedonic anti-serum. It is
important to remember the film’s intended and limited audience, i.e. those who
haven’t yet “had a bona fide intensity-of-interior-life-type emotion”. The film
may provide a light at the end of the tunnel for anhedonics who have been
sheathed in gloom all their lives, by proving the possibility for human life to
be effulgent, but the film is not necessary for normal people who already know
how to desire something outside of themselves. The film would in fact have the
opposite of the intended effect on hedonists: instead of injecting a person
with hopeful gregarious impulses, the film would make them more reticent,
willing to “die for
this chance to be fed this death of pleasure with spoons, in their warm homes,
alone, unmoving” (Wallace Infinite Jest : A Novel 318). Now, the addictive qualities of the film
“Infinite Jest” start to echo Holland’s earlier comparisons of art with drugs.
For a normal viewer, “Infinite Jest” is “a glorified daydream, a mild narcotic,
or an illusion offering an escape from reality into fantasy” that Holland would
prize (Holland Literature and the Brain 345). And unlike the demanding task of
self-improvement it prompts Hal with, for healthy viewers, since “Infinite
Jest” “cannot train [their] brains for life,” they “agree just to take pleasure
in it” (Holland Literature and the Brain 342, 344).
The two antagonistic effects of “Infinite Jest”
are the same as the two versions of art experience (that is, aesthetic
experience) that are pit against one another in this essay. On the one hand,
there is the original intention of “Infinite Jest:” to teach Hal an “important
kind of freedom[, which] involves attention, and awareness, and discipline, and
effort, and being able truly to care about other people and to sacrifice for
them. […] The alternative is unconsciousness” (Wallace and Kenyon) as a result of abusing “Infinite Jest,” which
then “can’t help but render […] reality less attractive” than the fantasy it
enables (Wallace "E Unibus Pluram:
Television and U.S. Fiction" 188). In Holland’s words: “Infinite Jest” is both the
“seeking” to inspire you to “seek,” and the “seeking” to end all “seeking.” And
in my words: art can first destroy solipsism by revealing other people’s
desires and the pleasures of those desires being met: “If a piece of
fiction can allow us imaginatively to identify with characters' pain, we might
then also more easily conceive of others identifying with our own. This is
nourishing, redemptive; we become less alone inside” (McCaffrey 127). Or art can imprison by immersing you in the
pleasures of your own desires being met: “Art which makes people like and depend on the vehicle that
brings them the art” (McCaffrey 130). (Also see Oatley’s definitions of escapist and
writerly reading in Emotion and the Arts p280).
[iii]
But
since the information that it directly reads is unconsciously written,
consciousness does not know the origin of the feelings it creates, it cannot
predict the feelings it creates, and may overestimate the permanence of its
feelings. Damasio writes that an organism’s feelings are its first products of
a conscious mind (Damasio 173). The first feeling of “I” is not
generated in isolation, and is not totally personal, but is dependent on the
environment’s status. Following the evolutionary model of the brain, all
further subjective conscious processing follows this quasi-personal source of
an “I.” If the root of subjectivity is the status of the environment (something
we have no jurisdiction over), then the “I” cannot be wholly self generated,[iii]
and it becomes clear that all analyses of the “I” must start at the
consideration of the environment, in relation to the living organism. The “I”
of others, foreign subjectivities, can be deciphered by first examining their
environment. And, two versions of “I,” i.e. two different subjectivities, may
converge if they pass through the same environment for long enough.